Hi, I’m Ling Chen, a sound designer and composer from Taiwan, currently based in the U.S. I love games, sound, and music! I graduated from the Jacobs School of Music at Indiana University, where I studied Music Scoring for Visual Media. My training taught me how to shape emotion, pacing, and storytelling through sound.
I’m a lifelong gamer (RPGs are my favorite!), and I’ve always been fascinated by how sound enhances gameplay. Because of this passion, I learned scripting in game engines and how to use middleware tools to implement interactive music and sound.
Tools I use:
🎧 Audio & Music: Cubase, Pro Tools, Reaper, Dorico
🎮 Middleware: FMOD, Wwise
🛠 Game Engines: Unreal Engine, Unity
🌍Languages: English (Fluent), Mandarin Chinese (Fluent), Japanese (Basic)